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better-godot-mcp

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MCP server for Godot Engine - composite tools optimized for AI agents

10
2

Better Godot MCP

mcp-name: io.github.n24q02m/better-godot-mcp

Composite MCP server for Godot Engine -- 17 mega-tools for AI-assisted game development

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CI
codecov
npm
Docker
License: MIT

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TypeScript
Node.js
Godot Engine
semantic-release
Renovate

<a href="https://glama.ai/mcp/servers/n24q02m/better-godot-mcp"> <img width="380" height="200" src="https://glama.ai/mcp/servers/n24q02m/better-godot-mcp/badge" alt="Better Godot MCP server" /> </a>

Features

  • 17 composite mega-tools -- scene, node, script, shader, animation, tilemap, physics, audio, navigation, UI, and more
  • Full scene control -- create, parse, and modify .tscn files directly without Godot running
  • GDScript CRUD -- create, read, write, and attach scripts in a single call
  • Tiered token optimization -- compressed descriptions + on-demand help tool

Tools

ToolActionsDescription
projectinfo, version, run, stop, settings_get, settings_set, exportProject metadata, run/stop, and settings
scenescreate, list, info, delete, duplicate, set_mainScene file management
nodesadd, remove, rename, list, set_property, get_propertyScene tree node manipulation
scriptscreate, read, write, attach, list, deleteGDScript file CRUD
editorlaunch, statusLaunch Godot editor and check status
configstatus, set, detect_godot, checkServer configuration and environment detection
resourceslist, info, delete, import_configResource file management
input_maplist, add_action, remove_action, add_eventInput action and event mapping
signalslist, connect, disconnectSignal connections
animationcreate_player, add_animation, add_track, add_keyframe, listAnimation players and tracks
tilemapcreate_tileset, add_source, set_tile, paint, listTileMap and TileSet management
shadercreate, read, write, get_params, listShader file CRUD with Godot 4 syntax
physicslayers, collision_setup, body_config, set_layer_nameCollision layers and physics bodies
audiolist_buses, add_bus, add_effect, create_streamAudio bus and effect management
navigationcreate_region, add_agent, add_obstacleNavigation regions, agents, and obstacles
uicreate_control, set_theme, layout, list_controlsUI control creation and theming
help-Get full documentation for any tool

Configuration

Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and GODOT_PATH to override defaults.

VariableRequiredDefaultDescription
GODOT_PROJECT_PATHNo-Default project path (tools also accept project_path param)
GODOT_PATHNoAuto-detectedPath to Godot binary

Limitations

  • Requires Godot 4.x project structure
  • Scene files (.tscn) are parsed/modified via text manipulation, not Godot's internal API
  • run/stop/export actions require Godot binary to be installed
  • Docker mode has limited filesystem access (mount your project directory)

Security

  • Binary detection -- Multi-path Godot detection (env, PATH, common locations)
  • Project validation -- Verifies project.godot exists before operations
  • Cross-platform -- Windows, macOS, Linux path handling

Build from Source

git clone https://github.com/n24q02m/better-godot-mcp.git
cd better-godot-mcp
bun install
bun run dev

License

MIT -- See LICENSE.

Repository

N2
n24q02m

n24q02m/better-godot-mcp

Created

February 18, 2026

Updated

April 13, 2026

Language

TypeScript

Category

AI